Hi everyone, I would like to introduce you to my first asset store contribution, its a dynamic snow system for unity, with this you can create deformable patches of snow that can react dynamically to characters and objects on your scene. http://www.youtube.com/watch?v=oT5b4FUmAdQ Here's a sample scene for you to try out…
Plain and simply, most people here have a passionate hate for flash-based image viewers. and its understandable. its slow, annoying, and prevents your work from showing up as good as it can. ie: if i dont stop moving my mouse for at least five or so seconds, the flickr bar will block the information and images at the tops…
@Kevin_the_Dot Everything else aside, I can barely figure out where your art is thanks to the 3 different headers + a demo reel before I can see your work. Condense; you only need one small header, unless you decide on animation you don't need a demo reel for now. The intro is too long, fwiw. Also maybe let a more…
It seems like you could either ditch the bulb or ditch the glass for such a small asset, and get a result that would work for you. Personally I would just ditch the bulb since it's so small anyway, and then fake the bulb by adding an emissive colour over an opaque glass texture and masking it using a DotProduct multiplied…
It's controlled by shader glow for both Maya renderer and MR. Under your shader attr. editor, under special effects tab, just crank up glow intensity a bit to activate the glow, and then select the shader glow node in hypershade to adjust all your glow settings. Yes, you can also render out lens flare with it and all the…
How are you just now learning animation but you're working on your final project which focuses heavily on animation? For the reel: Get rid of the camera moves, all of them. They make it hard to watch the reel, and get rid of the black background, NEVER use black backgrounds, especially for a black character like your…
It was fucking cool. Now, not fucking awesome, or just awesome, but fucking cool non the less. Pros: -Spot on to Miller Style -Incredible fantasy costumes -Intense battle scenes -Well done down played colors -CG backgrounds really added to the mythos Cons: -BIG BIG BIG HUGE OMG!.... What in the hell was all the slow mo…
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…
I watched that today and wasn't very convinced. The shooters seemed marginally better than on sticks, but you'll have to notice that during CSGO he obviously knew the section by heart and could pre-emptively line himself up before targets appeared (and he was still slow). They deliberately avoided showing proper gameplay.…