Hi everyone! I recently started learning 3D. I made a lot of mistakes, solved it, tried different styles, niches and finally found that I really like modelling props. Especially recreating something with its own story - an old audio player, signs of war, kitchen "set" from the abandoned hut etc. I will do my best to…
So I Have been using Mari for a few months now and I'm still curious about a few things, such as * How can I turn off the Pen sensitivity in Mari, were is the setting * Can I turn off the automatic smearing that Happens in the empty space of the UV, I need this to keep material ID maps more manageable * Is there any…
I'm making a set of vials for Unity/Unreal asset store. I'll add sci-fi and undustrial vials + other pickups for Unreal Marketplace because it seems that small packs won't go through submission process well there. For now they look like this: as I was making them I struggled with their cylindric nature because at 12 sides…
After putting an old Chen set idea on hold a while back, I decided morphling is seriously deficient in attractive and powerful looking gear. So this: Feedback appreciated, I'm just about ready to take it in for an attempt at sculpting (after I fix some of the messier geometry), which I am rather slow and quite terrible…
So set of items, all with different styles by different polycount artists. The style system seems underused at the moment and i think this would be a cool idea.
As title says, cant seem to adjust the settings as they are greyed out. Using the obsolete DDO, Not DDO though the new current suite. Any help is appreciated.
another side by side render in Blender 5 alpha its one of those 'cross eye' images ie make yourself go cross eyed to see the image in 3d. you can also view it in 'DEO VR' by switching the eyes in the video settings, then setting it to 'side by side' and 'flat' Took me a long time to figure how to get a nice render and have…