It depends on the game. A lot of games use 'avatar' systems for there generic characters, for example if you had random enemy soldiers you might do a few different helmets/torsos/legs and the system would chose random ones to create different enemies. For bespoke characters (ie main characters) there generally one model,…
@Eok - yes I know, I'm sorry I forgot, I mean the thumbs were already done when I received the scale advice and I forgot to make those changes but I will definitively do that from now on @dii - thank you very much man @TeriyakiStyle - thank you yes, unfortunately my approach to everything I do is to find forms in the…
why not open up the 2.0 beta then? I completely understand the need for a closed professional beta initially, but once you started giving out closed beta invites to random people on facebook, you kinda lost that understanding. if its good enough for random people on facebook, why not give all owners the option when it…
You can place each model individually, manual style. You can also use terrain layers (DecoLayers), say, you have made 5-6 different small bush type flora, put these in a deco layer and set a varying intensity for them, to control the chances of which ones will be placed. So when you start painting them out it's randomized…
http://www.bit-tech.net/columns/2006/01/22/all_for_one/1.html In my opinion a spot-on article about the tech being released these days. I mean, when we got our new cell phones... i really just wanted a good quality phone without any wizz-bang features... no dice. Had to get one with camera and verizon's damn 'get it now'…
And I'm back here,always pushing a bit the 3d and a bit the 2d Now again I need to improve at drawing so that I can easily draw a lot of anatomy and understand that better too. So I'll be doing the 1 day Master study challenges from Conceptart.org alongside random anatomy I think. The point of this beign 1 day study is…
Currently unzip is breaking all my DDO files, the first time it threw in new folders and deleted the main folders (diffuse spec height etc) in photoshop. Now the files refuse to unzip. PS does some zooming in and out and then it stops. Other times unzip puts all the layers in a random area of the document, offsetting one…
@aaronhiggins Yup, I've been using the graph editor to adjust speed between keyframes as well as smoothing out movements. Working with malcolm rig is kind of grinding my gears because there're controls everywhere and I sometimes might find random keyframes around these random controls. But that's my own fault for not…
Okay, but that's all random detail + Different materials entirely. On a realistic asset, that's fine-- it's not lighting information, it's random scratches and grunge and wear and stuff. EDIT: And it's don't use AO maps in your Albedo... Because you have a separate AO map slot that calculates it more physically accurately!…
Ok so this is a pretty big day for the project! I have basic AI working! Its just a really basic AI at the moment, and it just wanders around from random point to random point in its navemesh till it sees the player. Once it does it just chases the player around (which is fun in and of itself! :D ) but this is big…