here pay $60 for a demo disk..... ...well that might be an ok thing. get demo disk on front of mag, with game engine and first level, then make them pay for every level there after. if it was a case of simply clicking on "bill my account" id probably gaive alot more games a try. id probably spend same amount on games but…
You can just find all that searching my name... What's your point? I can just change my name and you have never heard from me at all, but why do I keep the same name? I can only wonder why on that one, huh. You think I care about what you find on the internet as if you knew who I was in real life? As a side note, thanks…
Can't you just import the 2nd scene into a namespace in the first scene, then middle-click and drag the contents of each named group in the 2nd scene into the matching group first scene? This should be quite fast if you have only a few groups, if you have lots then you'd want a MEL for it. It's easy to strip namespaces…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
latest update.. hello guys! i'm started my own game project and want to share the process from the roots with you because all the time the polycount planet is a huge of inspiration place, hope it will be interesting and fun for us and educational for me, because it's the long road ahead. i want to step of from the classic…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Ah this is another one of those Unreal bugs that happens only when you do not have good UPK work flow and a solid naming convention going into the project. When you put something in a package unreal keeps a running total of what items have been in that pack this includes if the item has been "Deleted". I have run into…
Hello everybody. My name is Marlon Faria and I would like to present my work to you. I'm a Technical / Animator and Rigger, specialist in games, with +5 years of professional experience. You can check out more projects I've worked on on my website: My main work is with games, mainly with characters, they are: ● Create rigs…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009. Should know how to texture and rig your own characters is a plus.…
Hello Polycount family, I have some great character concepts which should be done for my game. Budget is not exist but your name will be in credit list. This game is huge project (about 50 levels with 500 HQ monsters). Game will be worldwide published with videoclips (MTV/Viva) promotions. game intro: [ame="…