Thanks for the kind words guys, you rock. As for his problem, I'll just copy paste the solution to the email he also sent us: Thanks for the OP's post and I hope he can accept my apologies for our website not being up to snuff. It's not easy creating materials which work with all of the different game engines, and for the…
Hey torrents11! Your portfolio is strong! To add to the digital signature that Neox mentioned, be sure to include your linkedin information. Also do not put junior title anywhere, its my view that this is best left to the company to decide since every company sees it differently. And you should be confident about the level…
Hi I've been really impressed by ambiant occlusion tecniques to generate a dirtmap but I've been wondering if it was possible to get a 'wornmask' in a similar way. By wornmask I mean a map showing were the object is likely to be exposed, hence wheathered. pits&peaks is a nice max utility that generates vertexcolors based…
Awesome CB! Just tried it under Max7, I'm very impressed by the speed of it. I first thought it didn't work cause it was just too fast for a Max relax tool! I think its much better and to the point than all those peltunwrap/relax features recently added. A few points: -The button labelled 'draw' is not very…
After the acquisition of ZBrush by Maxon, I'm not willing to pay the large and permanent subscription fees for snail-pace upgrades, but not doing so means I'll have to stop using ZBrush eventually. Whether because it gets outpaced by other software, Maxon stops authorizing perpetual license installations on new hardware,…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Hello my name is Mark Henriksen I am a 2D/3D digital artist currently working in the game industry. This is a place to post my works in progress and sketches. Any comments and critique welcome! Links: Artstation - artstation.com/markhenriksen Behance - behance.net/MarkHenriksenArt Instagram - instagram.com/mark0henriksen/…
Nah, once we had picked up the tools (and our tools guys were refining them based on our feedback where possible), it was pretty fast. We had 2 people working on megatexture terrains full-time (I was one of them) - the leveldesigners created heightmaps initially, then after playtesting we created unique lowpoly meshes from…
Hello. I would like to ask You very big question. How to make good textures ? I am not asking about how to create dirt, scratches, smooths etc. I am asking about WHERE and HOW to place them ? I found a bunch of tutorials about substance and quixel and they were teaching about genereting masks, about user interface etc.…
Dangggg! Doc Rob with the lid off!! nice stuff. glad to see you finally get into zbrush. i would like to see his holster making the cloth bunch up on his leg. i dont know if you zbrush each piece seperatly or did them all in one go. either way tho you can mask off the holster and zbrush the pants details, or you can add…