Hi, We are looking for a pipeline TD, who is interested in joining our small team to work on some very interesting tools for Autodesk Maya. Requirements* Strong understanding of Python, PySide, and PyQt. * Overall understanding of Autodesk Maya. * Overall understanding of how rendering and lighting work. * Familiar with…
Hi everyone, im currently studying to be a character modeler and im trying learn new techniques to show my art better, the way i render stuff in marmoset doesnt look too appealing for me (my aim is to achieve renders disney/pixaresque style) have before tried renderman in maya with the documentation in hand but didnt…
Hey there! This is my first post on the forum, and I am looking for some feedback on a project I am working on. My goal is to create a realistic giraffe weevil posed on a leaf, to be rendered in Arnold/Maya. If anyone has suggestions for making my model more closely match the real thing, I would love to hear them. I will…
Bifrost does have a unified MPM solver. But its not about simulation its about Visual Programming. Volume modeling and Rigging are also on the roadmap. Here some examples. https://www.youtube.com/watch?v=_gHQFcLb-rQ https://vimeo.com/353466611 https://vimeo.com/350025715 More Background Info about Bifrost.…
That is a good start. Lots of introduction to Maya eg.. tutorial. Just watch those for some time till you get fair understanding how that program works. But for te future sake, you should keep your eye on other software as well. Zbrush is essential nowadays if you want to become a char artist. Maya is more like assembly…
Greetings all I would like to ask you all opinion or feedbacks on this piece. This head is supposed to be part of my bigger personal project but I have decided to put some more time on the head model as a medium for learning Arnold renderer and Xgen. I want to improve my tact on overall realism aspect as a character artist…
My first environment ever. Rushed to get this as finished as I can tonight. I'm a little late, and it's not perfect, but I did it. Started some time in early February and worked on it in my free time as often as I could. I will probably adjust some things and re-render for my portfolio, but it's pretty much there. I will…
For a hipoly you don't even need UVs. You can often just use a box projection it's done using the place3dtexture node in maya https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-1CC2519F-4800-41C2-8348-3751A6F41EA3-htm.html to get noise along the edges…
Most users complained that MCG was too low level and obscure for the average artist to use. Bifrost is still low level, but wrapped in a more high level artist-friendly workflow. This is from the Max Bifrost devs: Why are you focusing on Bifrost and not other tools like MCG? Simply put, there is a larger investment from…
Bombur aside, dwarves are rarely fat; stout, perhaps, but they are very industrious and tend to engage in highly physical labor. A dwarf viking would be a bit of an iconoclast. They have traditionally been rather poor swimmers and tend to dislike open waters. Both of your models look far too wide. You also rarely see…