flip green channel, also don't render your models use a viewport shader to display your normal maps. http://www.viewportshader.com/ or http://www.3pointstudios.com/3pointshader_about.shtml
Oh man this is great, an opinion piece written by an unqualified blogger used as reference? Love it. Dream job would be making an epic WW1 game in the vein of Red Orchestra :) .
you should be able to use a space pilot pro with UDK. I've seen people using one and it might help: http://www.3dconnexion.com/products/spacepilot-pro.html
I don't see people complaining about racism when someone insults WW2-era Germans or calls the French ungrateful because "We've saved their asses twice!".
http://www.3darttopart.com/ When I was QA'ing at EA, one of the character artists on Urbz had the main characters all made up and sitting around his cube.
Oh, btw, I used this as Ref for the Wiz's pants. I made it in Maya, then imported it over to ZB. Will post progress when I get his face somewhat ok-looking.
Alright, closing this now. Wish me luck contacting the artists :P Well, we still gonna do it either way, though. Just for courtesy of it. The Wiz Dude and the Chakram Assassin.
http://www.2shared.com/file/12005437/8f510d4c/Low_and_High_mesh.html click on "Save file to your PC: click here " to download the file I don't know any other site to upload :\
Hello. Nice start, but I think that you could improve the anatomy more. Batista is a WWE fighter so where are plenty photos with his "naked" body. Like this Good Luck!!