Hey, so I have render out sprites for our game and the problem is that I have the shadows separated, and the renderer cant give them out together. Its basically this; only that I have animations that go up to 100 frames. (I have them in transparent PNG in the same image size but other formats are possible.) The green is…
Hi! I am having an issue with Maya 2018 and two vertex/Connect and getting this error msg: Error: line 1: Cannot find procedure "dR_multiCutTool". The TTools tip for MEL SplitPolygonTool brings a small window with instructions to click&drag, which I do... nothing happens.... Any clue? Thanks for any help! LAOMUSIC ARTS
After completing the body portion of the rig with advanced skeleton, I run into this error when trying to set the Face portion under Choose Geometry. I was following the Joshua Jones tutorial and after looking through it a few times I haven't noticed having done anything differently, no one seemed to run into this error.…
Hi guys, I'm trying to take my selection of 5 objects and print the name of first object, then when I run the code a second time print the name of the next object and so on. This works until it gets to the end of the list, but after that the scripts dies and I'd like it to go back to the beginning of array and print the…
Looking much better, I think you can push the realism even higher now. Right now those jeans look like jeggings(jean-leggings). Even if those are skinny jeans they will have a little flare right above the boot.
Yes, women are definitely stronger then men :) Got my ribs done awhile back and it's supposedly one of the most painful spots but didn't feel like anything to me lol. The bows on the back of my legs hurt more than my ribs.
That's pretty cool Monster! Does that transfer when you merge files? Or is that per scene file and you have to set it up each time? I guess you could have a default file and merge all files into it to start with? I have outliner set to layer mode (instead of hierarchy mode) but then I build a hierarchy of nested folders…
Looking pretty good. The face topology is pretty solid from what I can see of it. =) Crits: - The silhouette of the legs is kind of tubular. The pants should pinch in a lot more at the knees, especially since he has kneepads and straps. The wrinkles on his pants shouldn't be all the same height. Areas like around the mid…
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…