Hi I've been really impressed by ambiant occlusion tecniques to generate a dirtmap but I've been wondering if it was possible to get a 'wornmask' in a similar way. By wornmask I mean a map showing were the object is likely to be exposed, hence wheathered. pits&peaks is a nice max utility that generates vertexcolors based…
Awesome CB! Just tried it under Max7, I'm very impressed by the speed of it. I first thought it didn't work cause it was just too fast for a Max relax tool! I think its much better and to the point than all those peltunwrap/relax features recently added. A few points: -The button labelled 'draw' is not very…
No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
Hello my name is Mark Henriksen I am a 2D/3D digital artist currently working in the game industry. This is a place to post my works in progress and sketches. Any comments and critique welcome! Links: Artstation - artstation.com/markhenriksen Behance - behance.net/MarkHenriksenArt Instagram - instagram.com/mark0henriksen/…
Nah, once we had picked up the tools (and our tools guys were refining them based on our feedback where possible), it was pretty fast. We had 2 people working on megatexture terrains full-time (I was one of them) - the leveldesigners created heightmaps initially, then after playtesting we created unique lowpoly meshes from…
Hello. I would like to ask You very big question. How to make good textures ? I am not asking about how to create dirt, scratches, smooths etc. I am asking about WHERE and HOW to place them ? I found a bunch of tutorials about substance and quixel and they were teaching about genereting masks, about user interface etc.…
Dangggg! Doc Rob with the lid off!! nice stuff. glad to see you finally get into zbrush. i would like to see his holster making the cloth bunch up on his leg. i dont know if you zbrush each piece seperatly or did them all in one go. either way tho you can mask off the holster and zbrush the pants details, or you can add…
***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
Hey Thanks! So they are done in a few parts, Initially I was going to do them all in substance but found the path splines were a bit too fiddly to change easily, so I started in max and baked down masks These were then fed into substance designer where i used the bevel node to give appearance of deep engraved gold, added…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…