Hey everyone! Here is a Dynamesh speed sculpt done in ZBrush which took me 40 mins.. hope you like it... im not sure about the light in his eyes... I added it in photoshop in post prod find more of my recent work on* *http://pierrebenjamin.cghub.com/ http://pierrebenjamin.tumblr.com/
Hi everyone, I'm currently working on some cargo / army pants for a character I'm chipping away at. Cloth sculpting has always been difficult for me so I've come here in the hope that one of you can help me correct these forms. Thanks for your time! - Stephen.
Just on the hunt for some nice picture references for doing some 3d figure sculpt studies. The ideal source would be the same pose, but shot from multiple perspectives. Anyone have anything?
I'm in need of some suggestions on a sculpting app. I'm currently exclusively a ZBrush user with Maya for anything that needs a bit more precision. My problem lies with the sort of work I often have to do at Creature Technology. Frequently my job entails building internal structure for animatronic creatures. This typically…
First polycount thread! Kind of a WIP, just looking for some feedback on the sculpt so far. Anything need fixing, or any details I should add? I also did a kind of shitty paintover of the face to show what I plan the albedo to look like.
Hey everyone! First post, fun times. I'm sculpting out this character and am currently working on the torso, I was wondering, any feed back? The buttox and back are a little undefined right now, and I haven't included the biceps / triceps yet, however this is where I'm at: http://imgur.com/a/4VlJ4
Hello guys i'm new in this forum, my name is Marco :) I'm building my portfolio and i would like some suggestion about my axa based on a concept from "the art of Blizzard" i just change a couple of things maybe i need to sculpt more details Thanks guys!! :# :# :#
We usually count by triangles, not verts. Verts have really only come up in mobile games where each polygon/vert really counts for performance because of split normal edges and vertices, etc. It's good you recognize that the fabric looks bad, lumpy, and muddy. I suggest you try to recreate and reference both real life…
Hey everyone, Im new here , right now a student, This is a Sculpt of a WoW weapon, concept by Cristopher Hayes.Sculpted and rendered in Zbrush. Any feedback is welcome!Hope you like it! Original Concept Art