It's been a while since I have worked on this, so I'm gonna post a quick update.
So far I have retopologized, UV'd and baked my maps. I Started to work on at least the base for my albedo map as well. I also created the texture for the hair (as can be seen in the bottom render).
So far the character has 40k tris and 4 materials with 2k maps. The 3DMG will also get its own material and maps (but this is so potentially the same 3DMG could be used across all characters). I anticipate that the tricount of the 3DMG will be somewhere around 4-7k. So the total character should be under 50k.
It's been a while since I updated, It seems no one is really following this thread, however I might as well post the latest progress.
Aside from a couple of things that I stupidly missed and will have a tedious time doing now that everything else is done, I just need to rig it, which is my weakest skill.
There is some really good stuff going on here. I think the folds on the clothing need work. The figure proportions are very nice and the anatomy looks good. I think the only thing missing is the concept could be stronger and the presentation is not very strong. Check out these guys to get inspired. http://www.cgstudentawards.com/next-gen-gaming/soty-finalists-games?view=category Particularly the second guy top right. Look at the comic girl concept in the showreel and compare it to what you have here. Look at what elements your work is missing and get stuck into a new character with that in mind.
Getting no reactions on a thread is gold because you know you have to keep searching for subject matter that will inspire your public.
I'm trying not to deviate from the design of the original character in the Anime (look up mikasa ackerman) in google if you aren't familiar with Attack on Titan.
I'm aware its not exactly portfolio ready presentation, it could really use a good rig and a well composed epic action shot. However my rigging skills suck and for some reason Maya doesn't show the visualization of my skeleton weights, which really sucks so I have been putting it off.
Replies
and the paintover:
So far I have retopologized, UV'd and baked my maps. I Started to work on at least the base for my albedo map as well. I also created the texture for the hair (as can be seen in the bottom render).
So far the character has 40k tris and 4 materials with 2k maps. The 3DMG will also get its own material and maps (but this is so potentially the same 3DMG could be used across all characters). I anticipate that the tricount of the 3DMG will be somewhere around 4-7k. So the total character should be under 50k.
Aside from a couple of things that I stupidly missed and will have a tedious time doing now that everything else is done, I just need to rig it, which is my weakest skill.
Getting no reactions on a thread is gold because you know you have to keep searching for subject matter that will inspire your public.
Cheerio
I'm aware its not exactly portfolio ready presentation, it could really use a good rig and a well composed epic action shot. However my rigging skills suck and for some reason Maya doesn't show the visualization of my skeleton weights, which really sucks so I have been putting it off.
You're going to have to deviate a bit and make her face look more realistic
I'm gonna self bump, hopefully others can add their input on this. I personally was pleasantly surprised with how they combined.