Vehicles --Rec. Max Polys --1P Cockpit Class 0, i.e. Buggies and civilian vehicles --4000 incl. integrated Kit parts in the mesh --Integrated with original mesh & texture Class 1, i.e. Hummer or Attack Heli. Airplane --5500 incl. integrated Kit parts in the mesh --1000 (Vehicles with entire interior could use up to 2000,…
So i started boxing out the house to get a feel for it. This screen is a few hours old so the house will be plus 32 units in width. The window and door module is 12*12, the top is 2*12 and the base 2*12 (which I just realized doesn't add up). I've also started to plan the textures. The texel density is 64px/unit. This is…
Hey, I thought id post my WIP for the Little Big Planet sackboy competition at gameartisans.org. Here it is so far. Specs are 1998 tris. 512 diffuse/specular/normal im still doing high poly sculpting. i still need to do the midriff area and inbetween the arms and legs. the texture is just AO with basic colors layed out,…
hey all.. haven't posted in a while.. but i whipped up this one this week after work. this is still a work in progress, but i have a idea of what i eventually want.. give him some clothing and weapons.. and i'm really trying to nail my depth maps.. map sizes are 512's.. just got crazybump and i think it's going pretty…
This was made for the GameArtisans Kingdom Hearts: War mini-comp. I made Fran from FFXII but to fit into the KH universe, I made her younger (about 17) and changed up her clothing to mimic one I found in some concept art. Diffuse 512 map only and weighing in at about 2759 tris. Fun competition. I tried to match the…
Hi, I'm currently doing an art test for a game company, but they have restricted me to 512 tileable textures so I figured I'd do "unique" texturing through multiple uv sets. My problem with that is, in maya 2012, high quality viewport doesn't support layered texture normal maps. Have you guys found an accurate solution to…
Hi all! My name is Alex and I'm an environmental artist who will be graduating soon. I've just started to feel comfortable enough with the quality of my artwork to show it off, so any critiques or tips would be appreciated. I was assigned this door in class. It's based off a quake 4 concept. Screenshot's from UDK. Also,…
Hello, this is a prop that I have been working on and I would love to hear some comments and critiques please :poly136: This is a 1024 texture for the whole thing. I also have a 512 version but more detail than l anticipated was lost so I am thinking about re-UVing it and using a ton more space and get better texel density…
Right, so I'm a student doing a foundation degree in Game Art. I enjoy the drawing and 3D modelling,I have recently taught myself how to rig, but my main flaw is texturing. As you can see in the render of the crate and the 512 unwrap (I didn't finish the barrel), it's a hand painted texture, but obviously for games…
Hello! I'm looking for some critique on this axe I have finished recently.. Based on Tyson Murphy's concept. 1474 triangles 1024*512 diffuse map.. the purpose of this axe was to get better at texturing. Made with 3dsmax, photoshop, and mouse :) progress: final result: AAAND tutorial :) Let me know what you think!! [ame="…