There is a reason why sprite-based games are popular, it's aimed towards a very broad market that finds the art-styles enjoyable. Using normal maps for mobile games isn't really what companies want these days. They want to see great art at a very cheap budget and the way to go is sprite-type art. There are some…
Hm....another 337 :) I think there is still space to improve this weapon. The Top Picatinny Rail is wrong. Just have a detailed look at a picatinny rail. Also your Normalmap is not clean enough. Look @ the bottom of the Magazine for example. The Magazine is a Tapco AK Magazine. Google it for better reference. But i think…
Here's my lastest WIP, lowpoly with texture and about 33k tris. Next is do a simple rig and pose this guy. @CocoaCup Welcome to the challenge, you can always continue to finish it even the challenge time is over, as long as you learn something from it. The upper body is quite big from my opinion, and the ear shape is not…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
Much better! These two images (by Proko) might help you understand the structure beneath and around the mouth a little better (keep in mind how the maxilla sits there and how it affects that area): http://www.stanprokopenko.com/blog/images/drawlips/tooth-cylinder-affects-lips.jpg…
I beat it today - according to Steam it was 10 hours, which isn't that bad, though it definitely felt like less. The real OP one is Switch, since if you combine it with Bounce you basically don't have to worry about enemies fighting back 90% of the time. I used Get( Bounce(), Switch() ) to great effect. The real fun one is…
Dustinbrown is right on the money again. But since you asked for some crits here you go... -The ears look really weird, even if the sillohette is correct based on your reference (which is extremely abnormal) Im sure the thickness is not correct, it looks paper thin in areas that are usually thicker and fleshy. -The eyebrow…
Temple of Utu by Martin "MartinH" Holmberg & Thiago "Minos" Klafke WIP Thread: http://www.polycount.com/forum/showthread.php?t=148195 Summary: Our environment takes place in a distant planet where a civilization was built upon a complex mythology based on the worship of their host star, Utu. This planet is surrounded by…