day 1: https://www.youtube.com/watch?v=6v3714_DrCs day2: https://www.youtube.com/watch?v=btMLA4Z8WOE Low down is streamlined modeling tools, extruding, edgeloops, bridging..the whole shebang. A bridge to keyshot and a special keyshot deal for $250. Oh and the real topping on the cake... 64bit.
http://www.videohelp.com/dvdhacks.php?dvdplayer=apex+AD-1500&hits=50&Search=Search try that daz. and if thats no good then... http://www.codefreedvd.com/ i had about 250 dvd's from theuk with me when coming here to the states, no way i was giving them up!
I was recently hired to create a bunch of 3d fish for an upcoming application from Arid Ocean: http://www.aridocean.com Here are some of them. These are the high LOD versions at 1,200 polys apiece, there were two lower LODs also created at 500 and 250 polys respectively. The textures were done at 512x512 and are a…
uhhh what? i have seen tons of assets with crazy n-gons like that in games, its a completely flat surface and shouldn't matter at all. I dont get why people still think ngons are horrible, I cant even remember the last time the triangulation got screwed up from max to unreal or any other game engine. the one thing in the…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…
How about a Toyota AE86 in 500 tris or under? I'll gladly accept the winning car as a donation to use in a game ;) To make things more challenging, drop the poly count even further. Make say, a car, or boxer, or shark with 250 polygons, as opposed to the 700 in other challenges.
Lol, I have never heard of this oven trick before. Very interesting. I'm always curious on who comes up with this stuff, haha. Sorry to hear about your dead computer =/ A decent mobo/gfx card replacement would probably be $250. Start saving up!
Lack of clarity on my part. I consider myself a hobbyist, because I do it all on my own time. How I want. When I want, etc. When I sell my first copy, I'll be a published hobbyist. I've been fooling around with 3D going on a decade and a half. (I can get all nostalgic about my doom modding days, when seeing your work in…
Well seeing that Mojang makes somewhere around 300 million a year it doesn't feel like they are overpaying much. Game sales ONLY in 2012 was 250 mil. and that doesn't take into account book deals, merchandise, new console sales, PS3 sales etc etc. Merchandise alone is making them more money than game itself by now.