Thanks guys ! When this shader will be finished I will released it yes. So a little update on this : Without Color Ramp : With Color Ramp : With Color Ramp and Shadows : Ambient lighting only : I've added ambient term using cubemap ( same technique as valve ). Added ambient scattering ( experimental ). Added AO. ( not sure…
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…
So I have a multi sub and I have 2 materials on there (#1 and 2). When I change an objects mat id to say 1, and apply material #1 to it instead of doing so, it automatically changes the object ID back to 2 (or whatever it was standard). Anyone know why it's doing that?
I also have a question and instead of making new thread I will ask here if you guys don't mind. I have a Dual Channel motherboard and I only have 4gb of ram(2 sets by 2 gigs, I know this is not a lot :) ) so I was thinking can I only get 2 GB of ram more so they will be total of 6 or I need to make them 8. This is probably…
My advice to you is wait until you can afford a 6x8 intous 2 or get the new one. I have a 4x5 intous 2 and wish I had a larger tablet for drawing. I upgraded from a graphire 2 4x5. Alex
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2 doc_rob Yeah...You right.. 2 Ultemate thanks and you right too! 2 conte nice to see you how it's going? actually i think i will concentrate on work with Liquid, because they have work for me and i love this work...
You missed one of the best videogame series. If you want to play them chronologically: MGS 3: Snake Eater (PS2) MGS: Portable Ops (PSP) MGS: Peace Walker (PSP) MGS V Metal Gear (MSX2) Metal Gear 2: Solid Snake (MSX2) Metal Gear Solid (PSX) MGS 2: Sons of Liberty (PS2) MGS 4: Guns of The Patriot (PS3). There is a HD…
in other news, milkshape 2 will have vertex weighting. Milkshape 2 better includes a whole shitload of new featues because every time anything important was suggested for 1 Mete claimed that'll go into 2 so he won't build it into 1. At the time it seems like 2 will be released after Duke Nukem Forever and since everybody…
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…