Not strictly "Art of.... X" books, but books about art which I've found the most useful and inspiring. To be honest I'd recommend not actually looking at "Art of XYZ Game" books, and actually go back to the roots of architecture and industrial design and comics etc Universal Principles of Design - I would wholeheartedly…
Yes that would be correct if it weren't taking unpacked normal data. In an albedo the range is indeed 0 to 1 however in an unpacked normal, at least in UE4's case that range is -1 to 1. That is the range the material input expects when plugging anything into the normal channel. This happens behind the scene somewhat when…
On a side note, does anyone perhaps know why exporting/saving through a script would cause maya to throw an error when trying to overwrite a fie? EDIT: actually it's not even writing the file the first time. it simply isn't there. I've checked the properties and it says it's read + write for my user. Maybe I'm going about…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
LoL this makes me mad. I dont know if it is this hlsl compiler or max but it is crazy. I've put my code into some fancy functions like Xoliul did, to get a better overview. But instead working like before as I would expect it, it does not I've got no compile errors or anything else, but my specular calculation doesn't work…
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
I like, Image 1 [Row 1, Number 1], Image 1 [Row 1, Number 7], the mask on Image 1 [Row 2, Number 7], Image 2 [Row 2, Number 2.] and I really enjoy the different gestures lol
thanks Saf, in about an hour from this post im going to load the dirty prefs. if its busted on this ATI card ill try your suggestion first. maybe it will just work though (then im stuck with ATI..heh). ill post my results though, thanks again... ive been trying stuff like this with a bunch of the gpu variables.. { int…