Hi all! I have started to make the transition from Max to Blender and after making the upgrade to 2.8, I found the learning experience to be even more pleasant and intuitive (I have been a max user since 2000/2001 and have to admit, got rather stuck in my ways- 2.8's UI feels more welcoming than previous versions and the…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
I've got some really kickass shader stuff...Keen's shader fusion..is awesome..actually testing out Xeffect editor for my current gig. also got a plug for importing vertex animation..lots of good stuff on there for improving pipeline..
If you want an animation friendly topology, check out this ling... http://www.hippydrome.com/MeshDesignFace.html I struggle with this too. Mainly you should use less 5 pole or 3 pole vertices, putting them in places that'll have less bending or stretching. Also avoid ngons and tris and make sure you have proper loops…
first time posting here here is a different type of projects. clay heero yuy from gundam wing i am thinking of making a short animation using this model as will as make it into a printable Acton figure ! https://www.artstation.com/alfanas/albums/260328 i am also open for commission and freelance work DM me here or…
These are my reference: - The model: Elf Girl on sketchfab (she fits my target aesthetics and I can download the original model legally, plus it contains both the posed model and the T-pose model.) - The game: Senran Kagura Estival Versus from Tamsoft (Ignore the sexualization, their animation is quite well done, and their…
I would still like to hear from others about their thoughts on Upworks. Alot of the jobs on Upworks seem to be geared toward more practical jobs like architecture, mechanical design, and 3d printing jobs. There is not as many creative jobs like 3d animation/modeling for games and films. Since polycount is more of a…
Hi guys, Hopefully someone can point me in the right direction, I'm still fairly new to 3D and very new with 3D for games. I have modelled, rigged and animated a character and am trying to export it as an FBX for import into Unity. When opening the FBX file after export it looks as though none of the animation has exported…
Actually the anim tree that i assigned does have aiming node that allow the character to aim depending on the camera is looking at... Do i need to assign the aimnode inside the code ? does anyone have an idea how to achieve it ? Thanks :)
Hey guys, So I have began a project for my demo reel, in-between doing other bits. Now since animating I have never done a scene with characters interacting. What best way to practise then a small fight? Gives me chance to practice all the key fundamentals. Now I have only recently picked up Maya and the Body mechanics…