Bringing this back from the dead as none of my attempts to use scripts I've found online work. Can anyone point me in the direction of a "Convert Ring to Perfect Circle" type script for Maya? Thanks!
Awesome script , the preview works 10/10 !! But as a feedback when pressing finalize i am getting this error : // Error: line 57: Invalid flag '-depth' but thanks a lot for the script <span>:smiley: </span>
Oops, sorry that Bake script is for baking mesh animation, not for baking bones. Sorry for sending you down the wrong path there. Try Sergio Mucino's script instead.... http://www.maxtd.com/Scripting.html ...hope it works for ya.
whoa floating panel I hear? I might be interested in this as well even though I don't work with maya. Do you script it with python or is there another way of adding custom panels with script- buttons?
Was using Tr3b's python scripts for blender, but they didn't load anything just stopped at a point in code. Same thng with max 8 scripts. I guess I try to find some Blender guys. - eRat
Does anyone know of a plugin or script that could write bone rotation from every key-frame of an animation into a .txt file? If not does anyone know how hard it would be? I'm not great at scripting so I'd probably hire someone, but I'd like to know if it's at least feasible.
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
^ this might help: http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher @n00byzor Your convincing use of emojis in the video did offset the lack of generic dubstep beats, hence I've bought the script as well. Looking forward to playing with it ;)
what i'd do is model one rivet floating and use a script like object painter to place instances of it on the body. do one half then just duplicate and flip to make the other side. http://www.scriptspot.com/3ds-max/scripts/objectpainter