lol thx for mentioning luxinia in the same line with unreal and cryengine ;) any engine supporting "shaders" or the concept of material systems (ie really all modern ones) can support object-space easily. as it doesnt require anything special (other than being able to do shaders in the first place). tangentspace requires…
ha, I've been looking into data about it a lot recently, as in preparation of partially porting luxinia to it. The graphics chip is a PowerVR MBX lite. That is feature wise close to something like a GeForce2, think quake3 tech. From the architecture the chip is same as Dreamcast console. So have a look at dreamcast games…
[ QUOTE ] I suggest you trace over your model in Maya and recreate a low poly wireframe for this head. Doing this will allow you to easily tweek proportions and just practice modeling. Starting to learn how to model in Zbrush without knowing how to make efficent models can make you become lazy at modeling and will become a…
OK, here's a high level overview... Things you need: * A ratio to aim for (just an integer value, eg. 4 for 4:1 ratio) * The current object's texture width and height. My script defaults to 1024x1024 if the object's material doesn't have a valid texture. * An object with UVs! Steps: * Get selected UVs, or if none are…
Looking at these together it might a wishlist, but I want to be sure that there aren't a few .ini's that control where things appear, or how things act, etc. 1) Is there a way for the UV relax tool to remember settings between sessions? IE: Face Angle instead of Edge Angles. Can you make it appear in the same place on…
s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets. Qualifications: Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must) Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
Hey all, looking for some early crits on my work in progress (you may have seen old version on ddo beta thread) Skippable babble: Model is a TOZ-120 shotgun by Tula Arms, russia. I started watching Millenia's excellent M37 tutorial but decided I wanted to try something a little different, so I chose this gun. This is my…
As a huge fan of RDR I decided to make Nathanial Johnstone's General Practitioners. I'm really enjoying trying to recreate it as faithfully as possible and may go on to make some more buildings from Armadillo as well as surrounding areas like Hanging Rock. Although it's not a particularly exciting building, it's the first…
Hi, I've become a big fan of Marmoset Toolbag 3's baking since I started playing around with it on a recent project. I'm really impressed at the control and options I have but one thing I have had issues with is the Material ID. in Zbrush I am exporting my FBX with each subtool representing a different baking group and…