hahah this is one of the stupidest things a company could do, almost akin to sabotaging their own production. A friend of mine is on a team comprised with a lot of new juniors and without fail most of their work required tons of polish, re-work and they need to be monitored constantly in order to get the desired results.…
Well i tried Face Extrusion for the last WEEK every day 4 hours and didn't get anywhere usefull because it's hard to see where your next edge is going to because you can't follow the right curve my woman face ended up 50kg heavier than aimed at...because it was hard in the end to push all the points onto a proper shape (i…
Thanks for the kind comments all, really appreciate it! Got a long way to go yet! @Mark - I just can't let go :( Nah to be honest, I haven't been looking at any Alien reference whatsoever, I've just been looking at ship and submarine interiors mainly. I think the thing that is making it look quite 'Alien' at the moment is…
The main problem with this method, or a similar method someone else posted a while ago(where they take the lowpoly and bevel edges to create the high, but keep the silhouette the same to avoid waviness) is that your edges will always look like jagged lowpoly models. When you get some slight waviness in there, it will at…
I disagree on using more polies - if you are really bent on working for DS/iPhone games you're off fine with lowpoly stuff. In fact I'd say work lower poly - especially on the characters. If you're aiming for low spec stuff, this thread and the lowpoly thread are interesting for you. But mostly - you'll need to improve the…
I don't think 'low poly' can be a certian number of polys per se. The low poly model thread is for models under 500 tris. (there is a difference between tris and polys. Polys can be tris, quads or even 100 tris per poly.) In Max a 'poly' has a visible edge when edged faces is turned on in the viewport. Typically I think of…
Takes a little fiddling, it's harder now that you can't give a relative path to the license file since 501, but yeah. Harder on Mac, though. http://forums.luxology.com/topic.aspx?f=37&t=68584
I guess I don't understand the wisdom behind offering an extended refund window at all. A refund policy is a good thing but just make it apply moving forward and don't burden developers with backdated lost revenue. Example- A small developer sells 500 units a month at $10. The refund policy is put into effect and there is…