My turn!! My turn!! It's like having a car and being able to fill it with gas any where you want. Then you get a newer car from the same manufacturer and when you go to fill the gas at some random gas station, you find out that the gas you want to put it doesn't work till you put in gas that the manufacturer wants you to…
incoming TL;DR * Being buggy because they didn't spend enough time playtesting, and then putting out no patches. * Insurmountable knee-high walls * Games that do voice acting in just one take and just run with it. * Characters with annoying voices that won't shut up * NPCs that are annoying hindrances that aren't designed…
[ QUOTE ] from: NoSeRider, Do you think Industrial Design and Character Design are two different disciplines, or do you believe if you know one you should be able to do the other? As a creative design exercise I do not see that there is much of a difference. Anytime you are doing entertainment design all of the subjects…
Hmm. The purpose of the trials is 2-fold. Obviously it teaches you the combos for the characters and gives you an idea of what's linkable to what. The other is it gets your hands used to the motions and increases your reflexes. Over time it makes your inputs economical, too. So many of what they teach you is useful once…
I would like to learn how you clean and make tileable texture with as many channels as possible. For example something simple like a tree trunk. It is easy to capture. After it is exported from agis photoscan I Import it to maya and make a simple cylinder close to the trunk. Now it gets interesting... I can use maya…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Who We Are We are Moringa Games a game developer based in Inverness, Scotland. We are directors, modelers, programmers and writers working together to develop games and apps for mobile devices and desktop applications. Our work ethos is equality and democratic decision-making for all members of the Moringa Games…
In life we have choices, and a lot comes down to your attitude and how often can you see potential and opportunity even when it sucks. So keep positive, your brain is like a magnet, and whatever you are thinking of that is what it will attract. If you have time to complain, that is time that you could be using to better…
When searching for something in painter libraries if you are not in the right tab it will show you this message, can you turn it off? no sure whats the point of this
You have made some nice progress man! Though I wonder why you chose a slow path to get into the industry? Character artist's have to have the fewest open positions in the industry and in 8 months you have sculpted a few highpoly heads. For a character artist you would need to be not only really amazing at doing the full…