We have a thing here called National Register of Vocational Qualifications (I live in Hungary). This sounds something serious but basically it's just something you can do after high school graduation. There are "training centers" which can apply for this and when you finish one you get a kind of "diploma" however it's…
@Alex Javor First thank you for your service in protecting the country (assuming your an American). I agree with what your say and will definitely take that market option into account. Like I stated in the description making your own business from the gaming community might even be easier but the industry changes every 2…
The arm could be more anatomically accurate. I feel like you were aiming for approximation, instead of accuracy, so you ended up with that shape that you did, where it LOOKS like an arm, but doesn't feel like accurate and anatomically correct. As hopefully a helpful metaphor of what I mean, it's better to actually intend…
Hey guys, i've been trying to get trees like Rime and The Witness. Anybody know how these might have been done? I'm thinking vertex normals, but i'm not sure how to do that in speedtree! Also, I know Rime uses Unreal engine, but i'm not sure how they might have implemented the trees... any help appreciated!
Working on my first likeness study. It's going to hopefully resemble Javier Bardem but he currently looks a bit Amish with that beard alone. Right now I'm working on his eyebrows and eyelashes then I'll start giving him some head hair and come back to the beard later. Any help and suggestions at this stage would be…
So, there is this fun little addition that Camelot made to the Shining series. When the game starts up, at about the point where you are selecting a save slot, they present the story of the game as being told or read to you. You see a character (usually with a book) and when you select your save slot they “read to you” the…
Thanks for the crits! I finally ran this through Photoshop applying different masks and overlays to get edges and AO to pop. I messed with the diffuse a bit to lessen the flattened look and boosted the red. Also got it in Marmoset and I was VERY HAPPY with the results of the normal. It looks pretty poppin atm Self crit…
For 0:50 it looks like a standard falloff brush or soft selection. Soft Selection has its own panel in the Editable Poly menu. Alternatively if you want to use a deformation brush go into the Ribbon (aka Graphite modeling tools) > Freeform > Shift. For 8:05 just looks like basic edge transforms, extrude, and bend. Extrude…
I've set up my Steam machine with the official Steam account for Polycount. If you'd like to be friends, please send a friends request :D http://steamcommunity.com/profiles/76561198065982304/ cheers!