Just wanted to drop my latest project: Polycount: 1,492 Texture res: 4K Model in Max Texture hand painted in photoshop Render Marmoset Comment Crit always welcome :)
Hey guys, so I've been working on this environment inspired by a concept painting from Bungie's Destiny. Here's the concept image I used as my main reference. Had a lot of fun working on this. Feedback Welcome.
Thought I needed a break from working on the alley environment and I am feeling more comfortable working in Unreal, so I decided to brush off the dust on some my older models and finish them and put them in a scene. Comments and critique are welcome. Thanks!
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
model Introducing Major Tom! Ready to be a part of your game. He's available for purchase here: LINK Feel free to ask any questions! This is my first time posting on this site! Really liking it so far :smile:
Trying to make more complex hard surface practice...My plan is to use floating geo and bake tiny details on the normal map. Gun concept is made by: Daniel Comerci Wip so far Any crits welcome!
Hey guys, first time posting here. I finished this a few weeks ago to push my hard surface skills further and to test out the workflow for modelling, texturing, rigging, and animating for an FPS. :) You can see more high quality images here - https://www.artstation.com/artwork/BWEnk And you can see the weapon customisation…
Hey there! so I am a new member of polycount and I really wanted to put something up which I've started today. I first saw this concept on one of the monthly noob challenges a while back, at that time i was busy with something else but now I've got round to doing it! Changes will be made but currently this is what i have…