Hi everybody! I'm kinda new to Polycount. Soon I'll be studying 3D animation. For now I'm trying to improve my drawing and painting skills, both digital and traditional (although I don't have anything traditional on my PC so I won't be able to show it). My goal is to become a concept artist/character designer, and I'm…
Hey guys. Just curious, to all polycounters already working in the games industry, how's your motivation to work/practice when you get home after a day of work? Can you do it? Fortunately or unfortunately in our line of work you should never stop learning and you need to keep practicing, otherwise you will stay behind.…
I can see where you're coming from. I was in the same position back in '98. It's a bit of a chicken and egg problem. "Why would I go to a school to learn how to create art if I already have a folio and know how to create art?". I wouldn't have been in the industry for the last 10 years if it weren't for one of those…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Well, i am in almost the same position as you. It would definetely be much easier to find a job as a 3d modeler than character art, specially if you want a job as soon as possible. But that doesn't mean it won't be hard, the competition is still tough for almost every aspect of CG. It really depends on your country, look…