Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Hi everyone, My name is Juan Carlos Abraldes and I’m an artist with experience in film, video games, and virtual production. I’ve worked on international projects, combining creative and technical approaches. I’m currently open to new opportunities and collaborations. Portfolio: https://www.abraldestudio.com
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
Hi everyone! This is my first time posting on Polycount, and I would like to present this character study based on a fantastic concept by HuaidonG Liu (ArtStation - HuaidonG Liu) . My primary goal with this project was to translate a 2D concept to a 3D game-ready mesh while following a hand-painted, unlit workflow. I am…
I saw a post from one of the devs saying it does use actual machine learning AI, but it strikes me as odd that so many guides are needed if that’s the case. Maybe it’s needed to cut down processing so the AI can be run locally on your machine. Either way, that example clip isn’t great. It doesn’t look much different from…
Hi,We’re developing a new animated series and are currently looking for talented 2D and 3D animators who want to be more than just contractors — we’re building this as a partnership.The project offers revenue share or royalty participation per episode, giving animators long-term upside as the series grows.If you’re…
I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
I can't speak to traditional, but for digital sculpting what helped me improve is documentation and consistency; it's difficult to gauge if you've improved, and by how much, if you don't have before/after images. Improving is a physical transformation, much like working out. You're remapping how your brain thinks and…
This project has helped me improve my texturing process. I haven’t had all the time in the world or at least not as much as I would have liked, but I hope you like it. https://www.artstation.com/artwork/AZ1KBz