Excitement over the self hatred u carry for yer latest( hopefully greatest ) work is king. Without that level of enthusiasm u are not progressing ( or honest ). You r n artist no matter what ( right? ), in which case talent just equals insane interest/enthusiasm. 90% of art is addition n subtraction the truth/solution...…
Answers to your questions Jzero: 1. Yes. I do believe that most of it was destroyed. I also believe he had interest, or at least feigned it, in reviving those programs. I also believe that Saddam could have avoided the entire thing by being more cooperative. Instead he played games and was strictly defiant. 2. Yes. I don't…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
good god how are you people not dead? cheapass tuna salad: 2-3 cans of chunk or flake white tuna... drain it well half an onion 2-3 stalks of celery 1/3 of a green pepper 1/2 a carrot miracle whip or mayo, your choice (I like miracle whip) teaspoon of salt pepper chilipowder basil/oregeno (standard italian spices) finely…
I would push it further than life is strange did it, but still notice how the shadow beneath his chin is reddish hue instead of the darker brown: Even here - the red from the cheek is almost the same hue as around her jawline: You can see it a lot more pronounced here in Spiderman. Especially the ears, but also nostrils…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
I've been messing around with trying to get a different look for my materials and decided to try a Blinn specular hit with a Lambert diffuse. I found this formula (((V + L)*0.5) dot N)^Shinyness from an earlier archived thread have wired that together in the material editor that I'm adding to a Lambert model using this…
I have an issue that's driving me crazy. I'm trying to add a bone rotation value to a joint orient value in the Joint section of the Attribute Editor, using the expression "+=n". n being the rotation value that needs to be added. But its not doing it. :( Its not letting me put + and = together, which is the entire point of…
So I started this project, and wanted to take it all the way through to a finished production and thought I would as for feed back as I went along. Here is a link to catalog pictures so you can see the original: http://www.rossiusa.com/2012catalog/?catalog_page=19 Here is the current state of things: I'm pretty satisfied…