Brian "Panda" Choi I saw the topic. http://polycount.com/discussion/160797/marvelous-designer-adding-weight-and-removing-vacu-forming-to-clothing#latest Maybe it will help you.
@jhoythottle : Thank you, The base is done with marvelous, i have worked with the software some months now, love it!. =) Oh snap!. i´ll have to fix that!, Thank you! =)
Looks nice but the blur is a bit distracting, I think it would look better without it. There seems to be a row of books intersecting in the background: Cloth is well made, is it marvelous designer or "handmade"?
the funkyness wont stop :-( oh no way, it cleared the complete folder.This aint good... this is my work SSD, (zbrush,substance,3dstudio,toolbag,marvelous,everything can write there ect..)
"...you can highlight the fields in question and use *=147 to magically multiply all values by that amount. Other arithmetic operators such as +=, -=, and /=, can all be used to avoid that handheld marvel of technology!"
Thanks, Jose! Current progress on the costume; just Marvelous Designer right now. The folds on the sleeve caused by the sash are pretty noisy, so I'll address that before sending it to zbrush.
Hi, I've started working on new simple project inspired by one of Mike Yakovlev's arts. I'm using SuperAverageMan from ZBrush library as a base mesh. ZBrush shots (helmet): Progress with garment in Marvelous Designer:
My idea for my character is an orc ranger kind of character. Most of the face/body sculpting will be done in Character Creator, and clothes will be made in Marvellous Designer. I'll try to do the rest of it (the hair etc) in Blender.
The wrinkles on the clothing look amazing. How have you done the clothing? Marvelous? Zbrush cloth? Eager to see how you'll do the hair too. Are you thinking of using cards?