Disclosure: I'm a begginer user in UE5. I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I…
This flooring is looking pretty sweet, I enjoyed the little viewport play session. But I also caught something which I wanted to point out: Your bricks are all flush and angled the exact same way -> like they were placed by a laser guided sensor with just the right amount of grout to keep everything perfect 500 years…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
if he creates a profile he can wrap it round whatever he wants in the future as well. Just save off the profile to a shape layer and save it for later.
What I did was, in ZBrush add a layer open the mouth, used that to retopo and bake, later you can close the mouth on the lowpoly. Would be interested in how others handle that
It looks really good! My main beef is there's not enough colour variation. I'm going to DL the sbsar later and check out how you did a great job on the layering!