evening, hehehe myself and Vorge were talking during the week about how this started and work kicked off shortly after :D not a huge update I'm afraid but I managed to get a few hours in today. I have mostly working on hardsurface stuff in max and tidying up areas of the concept sketch like the trousers rings and belts and…
I vote for recreation of how it was in the game, there was a few times when I thought, ' Damn id love to be able to move the camera around and see this from a point of view of my choosing! ', I always wanted to see a bit more of that place! More balamb garden! :D :D :D :D :D :D
Hi! Yes, like that (loop of selected edge). You can merge both halves together along one side, so you end up with one UV island. Here is an example on Sketchfab that seems to do it that way (you can check UVs in the viewer). UVs like that make it easy to simplify the model (LODs) without breaking them. Btw, I assumed this…
delete a subtool has no undo for instance, splitting meshes by groups etc a few actions warn you "this can not be undone" the biggest strengths of zbrush are also the core issues in many cases it is a 2.5 illustration tool, that allows you to manipulate the brushes/tools (hence the name), which was considered so powerful…
Hey guys, So and UPDATE on everything: The book came out finally. For those interested there are two versions: A digital version (which is half off right now) and a physical version: The Digital Copy can be found here The Physical Copy can be found here In preparation for the book I went ahead and created a quick render in…
Maybe a Chinese character tattoo on the small of his neck under his ear. Oh an maybe a "Tap Out" T-shirt to go with. His D-Bag Facial expression is perfect, but if you'd like, his lips can be a bit more pouty, and his eyes a little more non-challant....Why do d-bags take pictures like that. Do D-Bags think it makes them…
Also, I just read a presentation on how Little Big Planet 2 does lighting using voxels. Interesting note from the coder on how his time is spent: - 10% R&D that you're not gonna use - 10% R&D that you're gonna use - 30% implementation - 50% bug fixing Euclideon is still stuck in the "R&D you're not gonna use" phase.…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
When opening the material browser by any means, it takes between 30 seconds and 2 minutes for the browser to appear depending on the number of material presets being loaded. SUITE.exe is hogging one cpu core to 100% during this whole period. This behaviour persist between two different versions of Photoshop. On my school…