I didn't watch the videos, but two practical approaches would either be to model a "hair helmet" first and split that up, or model one strand, make UVs for that and perhaps even texture it and then assemble/merge your helmet from that while adjusting the models and textures (after rebaking to indiviual UVs) as needed.
You could use a simple trick. I used it too :) Just create two directional lights. One is your shadowcaster and Lightmap Lightsource, the second one has no shadows and has no contribution to the lightmap (if you are using unity free, this would be the default anyway). Because the second light is dynamic you will still have…
Paths in iClone are used to force a character, prop, or camera to follow a specific course. For example, the character may be walking but not in one straight line, in which case a path is called for. A path is also used in case a surface or terrain is uneven or has different heights. By having the path follow the terrain…
Kururin has a multiplayer mode, I think VBA can emulate two systems at once so that might be worth a try. Liquid War is a damn load of fun. Liero probably works pretty well for two players, too (skip Liero Xtreme, that's a crappy clone). One Must Fall 2097 is great for two players, other fighting games include Destruction…
Hmm. Yeah, the greenish wallpaper can be one tileable texture, and the wall behind it can be an another. The hanging wallpaper parts are tricky, you should use meshes too for them if you want nice result. So add edges to the wall where you want to separate the two materials (wall/wallpaper). Detach the wall part, and move…
Looking like you got some good work in it to me, just a few small things. The walk cycle for the human in the middle of your reel it seems a little bit like hes gliding along, maybe needs a little more up and down movment in his body. To me it could also be a second or two longer, he only takes 4 steps and just seems a bit…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
Over the past few weeks I've noticed 3ds Max's Scanline has taken an enormous amount of time to bake. We're talking a 2048 map to take upwards of an hour to render. This has just come out of the blue. I'm pretty sure it's a memory thing, but I'm not completely certain. Any ideas or fixes I can do because like I said this…
Hello everyone! I know your time is valuable, so I will try to make it short: We currently need one or two 3d artists who are good at modeling structures/environments and... in case you got the time, some characters too. We are also looking for one or two texture artists. We are currently 18 people working on this project.…