Over the past few weeks I've noticed 3ds Max's Scanline has taken an enormous amount of time to bake. We're talking a 2048 map to take upwards of an hour to render. This has just come out of the blue. I'm pretty sure it's a memory thing, but I'm not completely certain. Any ideas or fixes I can do because like I said this wasn't the case a few weeks ago. I haven't run a test on another model to see if maybe it's just this particular mesh giving me trouble so I'll do that in the mean time. My scene in Max is really low in polys too.
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Edit: just rain other tests. It's happening with any mesh I bake with or without a skylight. Now I'm at a loss
Are these times with or without supersampling/hammersley on?
besides that (really weird problem, so might as well ask), any problems running games?
Or if you haven't played any games recently, have you taken a look at your temps/cpu clock to see if the thing isn't overheating/underclocking.
Also you don't need ANY lights for generating AO if you use regular Mental Ray.