Those Rotor details are really nice man, what program are you modelling in? Also have you got anything special planned for the pilot? Im looking forward to seeing how you integrate the character with that awesome chopper :D
Ha nice! So I assume you have some beefy pc, haven't you? And if you know blind where your physical controls where you could still be pro pilot?! (btw.. what's going on with the link in your sig?)
3. ◀ A.DRON.AI▶ 🤖🤖🤖 This is my favorite pilot for this game and I like the combine of hardsurface with the clothes and Holograms faces 🤖🤖🤖https://www.artstation.com/artwork/4bxAOl https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d/
Loud footsteps, inertia and a heavily swaying view would emphasize that you're piloting a mech and not walking around yourself. Don't fret, Jupiter Effect (the only other mech mod for UT2003 I'm aware of) doesn't give the "huge mech" feel either.
On one hand it seems kinda cool. But on the other hand, their are so many ridiculous bugs in a3 that should've been fixed back when it was in alpha. Like getting in the co-pilot seat of a helicopter causing it to either explode or break the main rotor.
shhh because per is working on something important... It's a shame there where so many defective models, and after the pilot program worked so well in Sweden. But we should all thank him for his diligence. Utopia is right around the corner.
I experimented with non-square rooms; essentially more like Robocraft or Crossout; although these games don't have pilots last I checked, and definitely not interiors. Despite a much greater amount of customization, it's very hard not to make something look incredibly blocky with these systems, without utilizing dozens of…
Honestly, I'm hoping he makes just a series of flicks that have nothing to do with the main movies plot lines. Just something that's in the Star Wars era, where there are rebel and alliance forces and bounty hunters. There are plenty of book series that cover these types of storylines that aren't restricted because of the…
Hey, i´ve upgraded to windows 10 recently and i am having some troubles with my 13" cintiq touch controls. whenever i try to do some touch gestures for pinchzoom, rotate or pan the pivot point for all these controls seems to be outside of of the visible area of my cintiq. This results in really unusable controls through…
Apologies if this is a dumb question, but I'm experiencing an issue using Max's link constraints for animating a character juggling 3 balls: Linked to a bone in their starting hand to begin with, when the balls are tossed between the hands I Link to World, and animate them arcing over to the other hand, where I then add a…