I've recently finished this scene I've done inside Unity. It is a modular elevator shaft. I focused more on the lighting of the scene as I wanted to achieve a cinematic look. Here are some screenshots:
I started working on this environment a few weeks ago, I'm using Unity 5.3. This is my first environment, I would like some critiques and ideas about how I could improve it.
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
There is a new Unity Plugin for Pixars Scene Management file format. Really interesting stuff. https://github.com/unity3d-jp/USDForUnity more info here on the Pixar side. http://graphics.pixar.com/usd/docs/index.html http://www.youtube.com/watch?v=o6VwS7VVx1I there is also one for Unreal in the works.
Hey all! I need Unity environment artists, VFX and lighting artists for a VR project onsite in NYC or LA. Immediate need, project ends 4/15. Is this you? Contact me at jon at gameartproducer.com with a portfolio. More specifically -- 1) a senior-level environment artist working onsite, in Unity, doing closeup environment…
Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.