the problem with it is. they act as if they are NFT bros, rambling about democratizing a genre that was gate kept by very experienced artists who have to draw EVERY . SINGLE . FRAME by hand. they are not better than the nfts bros, they do not talk about gate keeping by corporations but by talented experienced artists…
You know, call me stupid cause I never thought to copy the key frames to get the first and last frames exact :P But I was more thinking of other frames in between. Thanks guys!
Using Maya 2011 I'm using Mental Ray, and under the render settings I have the frame range set from frame 1 to 47. Then when I go to Batch Render, it starts rendering, gets up to the very start of the 3rd frame then stops. Any thoughts or suggestions?
even though this isn't good reference material, but it's not bad idea to analyze it and study it, and really figure out what you're seeing and how you're perceiving it the holds suggest the direction of the spin and give you enough time to understand what you're seeing, absolutely necessary otherwise the action would be…
Ah good news! I'm looking forward to the shader. Also, forgive me for being so pushy, but I thought of something else that would be really cool to have: is there a plan to have 2d texture->vertexColors? next to the possibility to convert 3D textures to vertexColors, which is embedded already (I don't use these kind of…
Whoa!! How many frames in general is an attack? Shouldn't adding a frame make it slower and removing a frame faster? (I am absolutely new to animation if you haven't noticed... :\ )
Made some more progress. Added some lamps, a pad thing, some post-it notes, the certificates on the wall, and a lens flare. The lens flare was just done with a mesh rather than the built in lens flare thing.
When it comes to lighting if you compare your histogram to your reference you will see that you have a lot more darks/contrast. Most likely due to the shaded empty forest space to the left. Once you fix your composition it's going to help you get the values closer. But also please note that the film shipped with higher…
Looking good, i like your colours :) . If you still are looking for some crit, (or just some advice for future projects) I'd say the placement of the 'features' of the building is off in relation to the brickwork. The height/width of window frames/doors is usually dictated by human proportions (ie a modern doorframe is…
I see improvements already. moving in the right direction. Tracer's core movement is missing the two small up/down in the steps from ~35 to ~65. Same for Mercy. That's the biggest thing making them feel flat footed. The main mass, torso + pelvis, has small up/dow each step, to the beat of the drum that's what gives Swing…