Ok, even weirder is it seems that this glitch is constrained only to the specific file. I just loaded several other files and there's no issue. Really really weird...
What do you mean when you say 'connected'? The mesh needs to actually be skinned to the bone and not just parented or constrained or some such, just to be clear.
In that video, wouldn't Edge Connect + Move w/ Constrain to Edge work just as easily? Perhaps not on more complex shapes, but certainly on the more primitive ones.
Rig update - day 5: I'm slowly loosing my sanity. I'm starting to think in hierarchies and constrains. All jokes aside, i'm learning a ton doing this project and i'm pumped to push this model further :)
Just a simple output video from marmoset (video stop set to mesh turntable) then imported into photoshop constrained to every 4 frames, then just saved it out as a gif, quite a fair bit of dithering going on though :(
SEKNeox: I like the look of that! What are you previewing that texture in? I did one a bit like it, but set it up in Maya with a planar projection constrained to the camera to make it look more flat. (cgfx in maya viewport)
I forgot to mention! All textures in the scene are 512 or smaller, with most of them tiling. The main texture I used besides the tiling diffuse and height maps was a 512 Utility Texture I've made for various effects: Red Channel - Contains a Render Clouds map generated in Photoshop. Green Channel - Contains a Noise map.…
http://www.polycount.com/forum/showthread.php?t=66993 I suggest using Jim Jaggers Align Animated script to align and key the bones to the attachment constrained points.