hey guys, quick question... How can I hide the HUD but keep my Voice Announcements turned on?! By using the 'Toggle Hud' option in Kismet I can turn my HUD on or off no problem, but in doing so it turns off my voice announcements too, like 'Press 'E' to interact'. Ive spent nearly 4hrs online looking for an answer, but Ive…
Yeah I'd argue that wanting normalmaps baked for cars like this will increase cost and reduce quality and performance (due to much higher texturebudget). Basic PBR textures, well again; this is ideally a mostly shader based or material preset system dependent on your engine, so I don't know how possible it would be for…
[ QUOTE ] If they do ever make it, looks like it would go down a storm with the Ikea/iPod crowds. I'll stick with my dream of one day sitting in on of these when I own it. [/ QUOTE ] Not bad, but my dream car can kick your dream car's butt . Of course, it's horribly impractical, but really not a whole lot more expensive…
It would help to get some wireframe shots too! @ House: First off what catches my eyes is the very turbulent water in an outdoor pool :D If it is indeed that windy, then the grass should reflect that too. All in all the grass needs more randomness to it. Also there are a lot blank spots on the ground (by the bridge) that…
wow. he looks hot (in it special own way . I really like the design take on him. at the moment my only complaint would be that his weight is cleary seen but you cant "feel" it really. I would bend the spine a bit down so that you can see that hes floating all the time nearly no movement. He should look a bit more broken…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
I decided to go ahead and make the classic baseball bat with nails weapon. There is nothing too special I can say about this particular model aside from the nod/reference I make to the Fallout franchise, specifically Fallout 4. I had a great time making the model as it was just for fun. I've been quite busy as of late, so…