sometimes if one person answers then others dont, but i am not the best person to actually answer this so hoping some more experienced enviro artist might chime in. I just saw that there is some missing information might be helpful to have for the question. I can only make a few general suggestions: since this is mostly…
I'm not a character artist so my input probably isn't the best but it seems like one of your problems might be coming from a lack of self-confidence. The fact is, the ONLY way to get good at any type of 3D art(or any skill, really) is to do tons and tons of practice (which will inevitably lead to many fails.) Sure,…
"I've heard from someone ..." Who was that ? "... that most outsourcing studios" That's a very bold claim "... are using CAD programs like MOI3D or Fusion360." Just because CAD might be suited for a a given task or production, doesn't mean that it is suited for all. And even though they are both CAD packages, MOI and…
Hehe, this was sent out at work, and I couldn't stop laughing. If she just kept her mouth closed, she might have had a shot. Best Pagent Response! Spark
Best Friends ForeverCartoon-style 3D illustrationCreated using a combination of Blender polygon subdivision modeling and Sculpt ModeRendered using LuxCoreRender Concept: Michael Hacker Hope you like it! 😊 🔗 metinseven.nl
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…