Yeah, i see it in advertisements but got kind of different impression from my experience. People have a super cool substances on their web pages , and looking like really master the soft . Then they come to actual work and nobody really use it. While do use Painter. For doing tileable textures too. For quick compositing…
deep fake an actor over a video isn't the same as a real time video game character the dorks who make these sorts of videos (can you imagine putting such time into that) have probably spent more time thinking about the character than the designers did i bet they cast an actress and then did the best they could to match her…
Wow! Great! Tell me, where did you learn SD? I bought allegorithimc's suite but haven't found anything inspiring yet, only basics (how to do tiles, etc)
So, aparently, i can´t make obj works with the match by mesh name in both substance and marmoset, maybe is a limitation of the obj. So you could use fbx for bake, and have an obj to export to the engine I kinda reworked everything. 1. Those vertex floating/overlaping on your uv layout are just parts of the mesh that you…
Allergoritmic's youtube channel got some cool beginner tutorial, For your map did you try to bake using your low poly ? could work but in this case ( excuse the bad pun ) I'd do it by hand
There are hacky ways to do this, see the latest demo video of Allegorthmmic Alchemist for an example of this in practice, removing lighting/shading info from a texture. You end up losing detail. More info why https://www.unrealengine.com/en-US/blog/imperfection-for-perfection
Hey PC! We're looking to fill a few roles at the studio! Job description below. ( Must already be in the US ) Senior - Mid level 3D Environment Artist / Generalist Blind Squirrel Entertainment, Inc. Santa Ana, CA, USA Job type: Permanent Job Description Blind Squirrel Games is looking for a talented artist to join our team…
Here are my ceiling designs that I have created using rhino for workplace that act as acoustic panels without compromising the aesthetics. The designs are inspired by Parametric modelling, which is created with tessellation. Parametric modelling is a way of utilising algorithms in order to generate complex shapes and forms.
some updates I dont know if you guys noticed but in max2010 some minor UV changes have been made it is basicly just the UV editor floater which now offers: stitching in/out, aligning horizontal or vertical (each a button unlike my tech), and better + - 90° rotation (easier for me to read). There is also a propper loop…
Hey PC! We're looking to fill a few roles at the studio! Job description below. ( Must already be in the US ) Senior - Mid level 3D Environment Artist / Generalist Blind Squirrel Entertainment, Inc. Santa Ana, CA, USA Job type: Permanent Job Description Blind Squirrel Games is looking for a talented artist to join our team…