Okay so I've been dealing with this problem for a while and have pretty much narrowed it down to it having to do with gamma correction. The vegetation I bring in is much brighter than it should be (see pic). I'm 99% sure that it has to do with the textures(diff) not having gamma correction. So i'm wondering how to put it…
"I create a UV Map with UV Master" You need to thoroughly review these UVs before deciding to use them, as there is a 99% chance that they have some sort of overlap. As great as UVMaster may be, you can't rely on it for production without having at least some reliable way to inspect the results. And of course you also need…
first game studio job I worked at I worked with a guy who had hearing aids for both ears and he was a senior/lead and had been in the industry for quite a while, you will be fine. Most studios have a majority of their communication through slack/email for most essential information. most of an artists time is spent head…
Can you say anything specific about skills in demand there? Like could a junior get hired on if they have some rigged and animated characters in their portfolio (even if they didn't build the model themselves?) Would using a system like advanced skeleton be okay, or is from scratch rigging a must? Is coding a must, or is…
https://www.artstation.com/andrewhodgson https://www.artstation.com/artwork/AOO4N above links should be able to give you and illustrated idea on both games and vfx/ film industry. One major difference between games and movies is tris vs quads. For games tris,ngons, quad all acceptable since it all gets triangulated in game…
in my opinion personal aesthetic above everything artstation/ your name , web feature , still look 99 times better than name/artstation ( hope artstation admin listen to this ) so I link my artstation page instead of artstation portfolio site. portfolio page is rather inferior at the moment :( probably some artist don't…
If you are learning to model, really only take real life references. Most concepts are really poor and only realize that in 2 years where you will say "what was I thinking". And there are much cooler real guns than 99% of fake ones. Its much easier to get a feel for the proportions, people can help you better,you have more…
Should be able to dodot(lightDir,s.Normal)*0.5+0.5 I recommend you just jump straight in to writing the surface shaders in code, you seen to understand enough about shaders in general to do so. By default it's all just straight up CG code (which is close enough to HLSL that they're interchangeable 99% of the time). Just…
99% of the time when your bake is picking up other objects in the scene it is because your cage is misaligned, too far away from your high poly, or too close to it. Your cage is used to determine where your rays start casting from, if it is too far away it will pick up anything between the cage and the target mesh. If it…
99% of PC noise comes from the fans. The fans generally speed up and thus get louder when the PC is doing something CPU or GPU intensive like rendering or playing games. You can try to clean the dust out of your PC like lnhert suggests, which should help. If you really want a quiet PC you'll need to get specific parts to…