Hey Obscura, I almost didn't recognize you with the new Thumbnail or Avatar, whatever they call it these days! ;) I get what you mean. I recently started a new project and before I start creating the world I had to figure out some things and lightmaps were among those things. So I created a couple of small wall pieces to…
Pretty cool man! I get excited when people try to learn MaxScript. Lots of little things I would change, but the biggest one is just doing less in the loop. Try to figure out what can live outside the loop. I change a few things, then a little more, but this is how I would have created it. For 2000 verts I was able to…
Its interesting reading this thread from a canadian perspective. We have very little handguns in canada, or guns in general, so when I go to the states and see racks and racks of hanguns in some of the stores it makes me feel strange, I mean they are cool and all but it makes me feel a little uneasy. especially knowing…
The concept of energy conservation states that a given surface can not reflect more than 100% of the light that hits it. This is logical and physically grounded in reality, how could something reflect more than 100% of the light that hits it? It would have to generate photons of its own to do such a thing. So, if you have…
There are 100 ways to love a cat. 100 loving ways. Way 48! Throw it in a wheelie bin. 100 loving ways. [ame] http://www.youtube.com/watch?v=87p53rAD7Sk[/ame]
Advance Painter doesn't rescale anything, but the instance/copies it paints are scaled to 100/100/100, so if you have any object-level scaling that will be lost. Drop a reset Xforms on it first.
Jiggle 1.01 released Changes for 1.01: -Added soft selection support -Fixed a crash when applying Turbosmooth under Jiggle [ame=" https://www.youtube.com/watch?v=AaUfuGiQmi4"]Jiggle 1.01 - Soft Selection - YouTube[/ame]
100 with the un-modded game, but there's no hardcoded limit, its just that the game is missing the content and level tables for 100+ beyond the main 30 level dungeon and the shadowvault that goes from level 30-100 or so
It's just based on a scale that Epic uses where 1 unreal unit = 2 cm, so since maximum grid size is 524288 x 524288 uu, that's 1048576 cm x 1048576 cm, or approx 10.5 x 10.5 km. Largest landscape you can create in UDK is 4033 * 4033 vertices and when you go to the top viewport you can see that it almost fills up the whole…
hi I ve read in Youtube's channel about texel density... could be possilble in TexTOols the same formula (extracted from a comment in youtube ,etc) calculation of TD : TD for 2048 is 20.48 ( 2048 px / 100 cm ) TD for 1024 is 10.24 (1024 px / 100 cm). TD for 512 is 5.12 ( 512 px / 100 cm) Text ools use meter right ? Meters…