Hi Polycounters, ProjectM Studio, is looking for great SoundFx designer for our mobile game "Dig that Gold". (Facebook Page Here) This is a paid freelance contract job, preferably in London, UK. We are a start-up company developing mobile games and we're looking for a talented SoundFx designer to join our team and create…
Hi. Haven't done anything constructive in a while. Been busy on some stuff. Anyway ~ I'm suffering a problem with one of my projects. It's a drawing application that uses OpenGL for rendering. Basically, when drawing, data is recorded from the mouse/tablet. A series of X Y locations enters the drawing buffer. Depending on…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
[ QUOTE ] 1) Money / Industry Job 2) Second Monitor to replace the one UPS smashed 3) Digital Thermometer so I can tell people how friggin cold it is. [/ QUOTE ] 1) $45 2) Newp 3) Newp Not that I expected any of them. It's UPS I want to pay for my monitor They won't even return my calls.
I would probably go by having 3 different kind of feathers. 1 is a big bunch of them that can fit on one card, 1 that has just one feather for detail, and 1 that has the bend like you had for more variation. I might even go for 4 and have the wings considered an asset for the character and have 2 textures. It all matters…
I use syncback It can auto backup on schedule, or when idle or you can make a shortcut that backs up to multiple drives in 1 click if you want. Does FTP too. I've set mine to backup to 3 hard drives (2 internal + 1 external, and I also use sycnplicity (online) as a 4th backup. I was using mozy as well but figured 1 online…
You don't really need a Marmoset-specific export. UE4 or UE4 (RMA-Packed) exports from DDO will function perfectly fine so long as you choose GGX shading and apply all materials correctly per Toolbag's documentation. Right now DDO is designed to function with one export profile at a time. You can export to other engines…
The snow shader is actually nothing fancy at all at the moment :p I used the fuzzy shading node to add a bit of fuzziness, the sparkling effect that I found in the UE3 docs and the material changes tiling based on its distance from the camera, and that's pretty much it haha. I basically have 3 snow material functions (only…
@ Nrek - The camo pattern was shamelessly stolen from US ww2 bombers; the dark part is to hide the airship from a ground view (at night) and the green part is to hide it from fighter attacks (generally from above). I'll definately get a proper specular map on the go. I'll also get working on a Blue/White cloud-like pattern…