Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Also to answer the question on textures memory used, I will list some of the common texture formats and the memory they consume R8G8B8A8 - 1:1 no compression - 2048 x 2048 = 16.0MB - 1024 x 1024 = 4.0MB - 512 x 512 = 1.000MB DXT1 - 8:1 compression (optional 1 bit alpha) - 2048 x 2048 = 2.0MB - 1024 x 1024 = 0.5MB - 512 x…
Hi ZippZopp, I'm trying to make my PC future proof. I want it to be in X99 motherboard and DDR4 memory(DDR4 memory is pretty cheap). You mentioned that Quad core is better than 6cores for this purpose. But Intel Quad is X97 motherboard chipset. Any other processor that could be just right for what I need, maximizing it's…
https://www.artstation.com/gruno_kromer_ii - Artstation 1 https://www.artstation.com/gruno_kromer - Artstation 2 I'm making a hand-drawn "The Last Of Us 1" but the events take place in Eastern Russia
Not strictly "Art of.... X" books, but books about art which I've found the most useful and inspiring. To be honest I'd recommend not actually looking at "Art of XYZ Game" books, and actually go back to the roots of architecture and industrial design and comics etc Universal Principles of Design - I would wholeheartedly…
Yes that would be correct if it weren't taking unpacked normal data. In an albedo the range is indeed 0 to 1 however in an unpacked normal, at least in UE4's case that range is -1 to 1. That is the range the material input expects when plugging anything into the normal channel. This happens behind the scene somewhat when…
On a side note, does anyone perhaps know why exporting/saving through a script would cause maya to throw an error when trying to overwrite a fie? EDIT: actually it's not even writing the file the first time. it simply isn't there. I've checked the properties and it says it's read + write for my user. Maybe I'm going about…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…