took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Thank you !! @RulazM Yes I Followed some tutorials about trim sheet worflow and lighting. I wanted to make use of trim sheet in my project so I followed the videos from Polygon academy , Game Texture and a paid tutorial called "Advanced Tiling Techniques for Environmental Design" By Alex Senechal. But even with this…
bb0x: hello! Yes I come from 3dtotal, and I do remember your name, its pretty cool! sadly not much happening over there these days I'm glad you like the tutorials Blaisoid: Thanks, it's great to hear I'm making progress! Memory: Well, texturing this character will be a challenge for me aswell, and I would rather not make…
Do you want to learn to texture? If you do, you might as well start now. The modern PBR workflow is pretty new so it can be hard to find tutorials for it, but this is a great resource for learning it: http://www.polycount.com/forum/showthread.php?t=136390 Here's a more traditional workflow that's pretty good. It goes…
just look for maya tutorials, none of the modeling tools are different. they may be moved around a bit but they are named the same. ultimately the software you use should be what you are comfortable with using. I personally have never seen the appeal of blender other than the fact that is free. but I just typed "maya Lt…
This was a major consideration as well. Every time I worked on something blender the thought of having to eventually learn Maya in the future kind of hung over my head. I did end up buying MayaLT, it seems like a lot of tutorials are based around it, especially once it involves numerous separate programs working together.…
part2 of kens tutorial is online... http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_2 http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_1
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…