Hello! I paint garage kits of anime-style characters and lately I got the idea of trying to make my own. Thing is, I am terrible at 3D modelling so I thought about commissioning someone who knows what they're doing. Requirements: Must be familiar with sculpting anime-style characters, especially women, as well as furniture…
Hi! I am a 3D modeler and currently wish to start a team to create a car combat MMO game. Will be similar to the Twisted Metal series but with many new features and many other functions! I will be making all the 3D models needed including building, roads, props, NPCs and weapons. However, I need some people to help me with…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! Must be able to work onsite in Foster City, CA. Games experience required Reel/Portfolio must showcase examples of hyper-realistic effects…
So if someone says you have the skills required, I'd take that as there is a chance you might be able to land a job. If you want to ensure you can land a job you need to figure out how to stand out from the pack! First thing I see when I look at your portfolio is way too much work. Do a cull. Cut your portfolio down to…
First and formeost, you need to completely ignore anything related to the normalmap texture and focus 100% of your effort on figuring out how to export out the two skeletal meshes (say, body and head) so that they appear seamless once in engine - even without materials applied to them. This means that you have to learn how…
Definitely Mark - I can't be perfect with this, but I can certainly be closer then what I have haha. Nosslak - I found a script that equalizes the texel density which is a time saver. You can pick a the uvs that you've scaled to be the density you want the rest of the meshes to match or just use a default density. It…
I'm just making a guess here, I might be completely wrong :) Tiling textures usually wrap using the hardware sampling method. Whatever the geometry is, once you reach a side of the texture it just repeats the pixels from the other side. This is the regular approach and there's plenty of method to create them, the more…
before you keep the coding hands on, you should consider writing what you want to do in coding in an English form "psudocode," and then Unified Modeling Language, these two things will really help you understand how programming should work when you get to the hands on coding. I would recommend you to buy books like C# for…
I think its because your baking software and rendering software is not synced. Check the Handplane thread to get more info about this "synced" thing. If you want to show your final normalmapped model in Maya, then I recommend to bake your normalmap in Maya. Because probably its synced with itself.And if you want to show…