Hello everyone. I'm trying to do some hard-surface modeling, and I'm trying to understand how should I approach these. I already tried modeling them, but had some problems. This is the box I tried to model. The thing is, its a pain in the ass. I dont know how to approach. I'll explain, first, here's the breakdown of what I…
I would like to but i don't know how to do them. I even started to remake the whole key by creating the crevices first, joining them up, but it got too complicated too fast so i just abandoned it. That's why i came here posting that image, because i saw that people recreate/redraw those parts correctly so others can learn…
Manual alignment sucks. Avoid it when you can. Follow the lines and look for intersecting points. People are lazy so the angles of the intersecting lines are probably whole numbers and have some commonality. Start simple and work into the complexity. Avoid over complicating things. Lots of flat surfaces to hide tris and…
@ArcticTauntaun That's understandable: the reality is it's more contextual than absolute. The key is learning when it's ok and when it's not. Sometimes it even comes down to something as simple as budget and object scale. Low budget, small stuff can't be polished to the Nth degree if you plan to make money off it. Using…
@LostPigMessenge Pinching is mainly derived from an extreme diagonal low poly face transition between circular support and rectangular boundary edges once subdiv was applied. Now in my opinion a quadified sphere is the most optimal object to use in this type of situation so you were actually on the right track too begin…
My point before was if you create the inner cylindrical portion before you support your other geometry, You won't have the right amount of sides to have an "uninterrupted" curve. I'll explain what I mean (hopefully) The border in brighter green(minus one edge, my bad) right now is making a perfect half circle. It has X…
everyone is gonna approach this differently, but some things that I found handy in modelling a car: -Do not cut in doors and such in at the beginning, it's gonna be really hard to keep a nice flow and keep everything nice and even. So cut them in afterwards. -Really stay much lower on the amount of loops you have, the door…
Thanks for the help, this ended up beving my "current" final shape for the area in the end Seems to have turned out pretty good. I am using shrinkwrap to confirm any deltas in the area onto a version of the mesh without the cutout. Definitely feels easier to maintain now compared to my original approach and gave a result…
Hey guys, just asking how I model this part on a Colt 1851: I know with cylinders and boolean I have to match the number of sides so that the natural geometry can be looped without causing distortions when SubD is applied. But in this case it isn't a cylinder but spherical. I tried using a standard sphere out of MAX but…
Frank you are a MONSTER, i love you (in professional manner :) ) you solved my problem on the fly... I still need to study the topology a lot ... I just forgot about 2 to 1! Thank you very much, your advice is as always precious. I have as you see put into practice but I still have a bit of pinch in the convex polygon I…