pseudoBug: Yea I think the floating debris works best in real time when you can see it flying by, so maybe I should remove it from the stills. The bridge will be redone this weekend. And about the trees, I tried to get them to face the player but i couldn't figure out how, so this was kind of a plan b. But I should turn of…
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
Hi guys, as my graduation work for college I'll be trying my hand at some volumetric clouds in unreal. I'll be posting my new progress here, as well as what I've got so far, feel free to comment or ask whatever. My initial test was to just place some particle systems in a cloud shape. This wasn't bad but it didn't have a…