Sorry for the late replies, but thank you so much @musashidan and @pior Guess it's time to get my hands dirty on my next project. My latest workflow has been to create a base geometry in Maya, bring it to zBrush to get the high poly, and then bring that down to a nice low poly within zBrush. So, you both suggest I do the…
Hi Darkleopard, Firstly, I'd recommend watching Choco/Wenda's great tutorial(s) on creating landscapes for Cryengine. http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco Once you've decided what landscape your going to build get plenty of references off the net.I chose the Tabernas area in Spain and got…
k this is what got string $layers[] = `ls -type displayLayer`;for ($layer in $layers){ if ($layer != "defaultLayer"){ //Set all layers to off then turn the current layer on. setLayerTo all".visibility" 0; setAttr ($layer+".visibility") 1; //Grab connections of the layer $conns = `listConnections -destination 1 -source 0…
I am back with the next pass. This time its sculpting, and mostly this is a rough block-out, as a base for the next polishing pass. This time I added stick in his hand and the pose starts to have more sense)) It was quite challenging for me since there is no symmetry, so basically everything needed to be done 2 times. I…
DAY 2: The second day of designing I spent some time with head gear for the Samurai. I used the Slick Hair Bun from the CC Template and then started work on the helmet. The next step was to start creating the Mask and other details for the helmet making sure that it would fit the character’s head. I spent most of the day…
I am afraid I will have to agree with Brian - using a stylised concept can be tough when you are still learning. What often happens is that you pick up mistakes in the concept artists work that results is a funny looking model. Even If a more stylised look is what you are after, it is worth at least trying to scuplt an…
Wow. Even though those aren't programs I have used yet, that was a really powerful look into making a good presentation. Stuff like that I know will help a ton and it makes me start to think I should seriously invest an equal amount of time on DT with learning Photoshop. I know XSI uses Mental Ray as well so I'm seeing…
No You did not sir. Everyone including yourself had some sort of link to the outside world. The place where I work are random and people that I meet, most of them do not welcome different breeds than their own and they certainly are not game-oholics or have creative passions like we do. I am looking for a specific example.…
The thing with toggling is that if the selected objects have different modes then it's best to set everyone to the same mode first, and then only toggle when all objects have the same mode. This is how most software do it. Also, displaySmoothness seems to take an object list as parameter, and return lists as well, maybe…
Hey scott, here's what i usually do for that sort of thing. It's a few steps to set up but produces some cool results. First select whatever camera you're using, open up the attributes, and under environment set the color to like a 50% grey or something. Second, go into the render globals and turn off Enable Default Light.…