Decided to start a work in progress thread. Be warned, first page is gonna be .gif heavy. Working on an indie game. It's 3rd person exploration / hunting game that takes place inside a sphere world. So you are able to look up and see the other side of the world and run around the entire thing. It's currently playable on…
@Add3r - I like that. I will take that in a metaphorical way though, don't face the clean up job if I took that literally! @Arkaria - Thanks for your input. I find tutorial videos the easiest to learn from myself. @VERTEX_ - I agree about that making a small project is good. Would you make a project that requires to learn…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…
Both points I think that Vertex_ pointed out, are spot on. Try both, and get back to us :) Should resolve your main issues. Also be sure to harden edges that are near 90 degrees or more, as well as the edges that are UV shell borders (where the edges are split), on your lowpoly before the bake. Smooth all other edges. More…
Not true. While it's standard to bake your models, it is not necessary all the time(look at Valve games) These would be good for vfx imo. So no, they're not useless for "CG". You could optimize that model a bit in places there are some useless vertextes. Other guys are right tho, if you wanna have pro portfolio you need to…
Seems you are right, newer ssd´s have so much write cycles per cell+algorithms for spreading that they hold longer than normal hdd´s regarding lifetime. I have to admit defeat, the numbers i had in mind where false/old in this case. I have an OCZ Vertex2 which is not one of the newest types out there, maybe i thought like…
guys, really appreciate those nice comments. They mean a lot! Really tried to achieve realism here and reading @vertex_ comment is exactly what one wants to hear :) @BeardedMike & @Earthyn thanks & also thanks for the artstation support :+1: Would like to hear your guys opinion: Do you think the little preview square (on…
Hi, guys! I'm starting a new project and I decided to start a new thread in here to keep track of my progress. The basic idea is to make a stylized city asset pack that would make it easy to make variations of buildings and have lots of variations of windows, doors, stairs. Also, spline meshes and modular pieces for…
No well, Houdini for normal modeling is not hard. It's slower compared to other softwares like Modo, Maya or Blender because it's based on circular menus that can be interactively changed based on the activity that you want to do. You have 2 menus: Desktop menus that are the equivalent of the group menu set in Maya that…