Been working on a game, very low-poly Models done in Blender Game engine is UE4 NO textures WHATSOEVER! Not a single one. Not yet anyway http://rodtronics.tumblr.com/
I'm making a vocaloid PV with blender. This is a fictional city main stage of this movie. Maybe this PV will release in autum. https://youtu.be/Q6OuI7nz3UU https://vimeo.com/222903428
Here are my UVs: Crazy idea. What if i bake 2 normal maps. One with traditional marmoset workflow and keep it as is. The second one would be bevel shader in blender. And then ill have to somehow replace problem areas from marmoset bake and replace it with good bevels from bevel shader. The problem is i dont know how to…
Example, exported from zbrush to max from max to blender back to max from max to substance painter? What is the size limit of an fbx file for substance painterThis is a multi-conditional question/concern, which is why its not under sub threads. Have they updated the importing of the .fbx format in blender cause there is…
so i import a texture and even though I have un instanced it , on import Blener keeps on renaming it as BAKER when it should be called MELON_Quarter_DIFF.png I can manually rename it , but when I reimport, it changes the name again Any ideas? This is a real pain in the bot
Hey everyone. Here is my finished cauldron prop. I tried to create this thing as quick as I could but it ended up taking me much longer than expected. I think there are a few things I could improve on with this thing, but I'm calling it done for now. I used blender to model the high poly, zbrush to detail sculpt, blender…
Here is a Marmoset render of some of the materials that I made for this. A mix of baked models and emitters in Blender, Substance Designer graphs, Substance Painter files, and baked Zbrush sculpts. I either used these methods independently or mix and matched them when appropriate (ie. the netting is a model of two…
Here's my work overview on the mermaid since I spent the most time on her (even though she's merely a shadow lol, but I wanted to challenge myself a bit). The gills under the rib cage idea was inspired by the character The Deep in the show The Boys. Started with a base mesh in Blender (a really bad one), sculpted her the…
Yo, thx for the addon but is it possible to make a really short video guide where you show and specify exactly what version of Blender and Unity you using and what are the setting in Blender material node and Unity ? Cause I tested both Blend2Unity Gumroad and GitHub "Master" versions on latest 2.7b night build, stable…
Hey thanks for the info dzibarik. I've actually heard of Octane renderer and read good things about it. I think it's actually what the artist who did Walter White used to render the art you see in the banner here sometimes. If it can create such high quality renders then it's worth checking out. Thanks for the video…