Fair enough! it's 3D sidescrolling (2.5D or whatever people say) rocket/thrust game. Inspired by a game I played on my Amiga as a child R3 mainly. Low-poly aesthetic due to my lack of skills.
No textures also due to lack of skills but makes for relatively small download, everything is just colours and roughness/metallic etc and meshes haveing multiple materials per mesh allowing for a lot of freedom with little space (or concern of resolution)
Thanks man! I try to work on it most evenings but it only ends up being a few hours here and there. This is the first game I have made so it's slow going, and making a game involves A LOT more work than I ever thought. Progress is happening though, the flying element is fun enough, rockets and destructable blocks are fun, just gotta nail all the buying/selling of ships/goods and tweak the health/energy/fuel factors..
THEN it's onto content itself, the levels, bad guys, good things etc.
Also I dislike the 2D UI I've got there, but for now I can't do much about that
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No textures also due to lack of skills but makes for relatively small download, everything is just colours and roughness/metallic etc and meshes haveing multiple materials per mesh allowing for a lot of freedom with little space (or concern of resolution)
another shot showing the menu
THEN it's onto content itself, the levels, bad guys, good things etc.
Also I dislike the 2D UI I've got there, but for now I can't do much about that
Thanks for the support
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